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Access and utilize the ICAA library of scientific studies, reports and statistics to assist you with the development of your business case for wellness, program and community design and development, evidence-informed lifestyle choices and marketing strategies and approaches.

Topic- Technology

 

Tech Talk: Older-adult input needed for new tech-10688

Tech Talk: Older-adult input needed for new tech

A new report, "The User Experience Needs an Upgrade -- May 2024," from Laurie Orlov's Aging and Health Technology Watch notes that the user experience is deteriorating. As Boomers age into their 80s over the next few years, their dependency on tech access will grow -- especially for services that are no longer in-person experiences. These include financial management, healthcare access, social networks and more. Most 65+ individuals today own smartphones in addition to other tech tools. However, the management of those tools may seem more complicated, and not designed with them in mind.

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Technology

Generational AI targets aging populations-10678

Generational AI targets aging populations

Based on discussions with leaders in equity, AI, and aging, and additional research, "Generational AI: Digital inclusion for aging populations," recently published by the Atlantic Council/GeoTech Center, outlines the unique considerations for older adults within the AI lifecycle, barriers to digital inclusion that older adults experience regarding AI and suggested near- and long-term solutions to advance digital inclusion and mitigate biases against older adults, while supporting practical AI innovation, AI policy, and healthy aging. It's a fascinating read for context on why and how older adults need to be involved in AI development.

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Technology

Lowering middle-market barriers to smart home ownership-10668

Lowering middle-market barriers to smart home ownership

Research in a new Parks Associates' white paper, "Middle Market: Lowering Barriers to the Smart Home," reveals an ongoing shift in the smart home as more mainstream US consumers adopt devices including video doorbells, smart cameras, and smart locks. This middle-market segment, part of the "early majority" in the US mass market, represents 37% of all smart home adopter households. Active-aging organizations can get on board by offering these technologies in their communities.

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Technology

Tech Talk:

Tech Talk: "Digital afterlife" industry may cause harm

Artificial intelligence (AI) that allows users to hold text and voice conversations with lost loved ones runs the risk of causing psychological harm and even digitally "haunting" those left behind without design safety standards, according to University of Cambridge, UK, researchers.

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Technology

Stats: 100 million 50+ gamers by 2045-10604

Stats: 100 million 50+ gamers by 2045

Older adults are a growing segment of the gaming industry, with an estimated 100 million gamers ages 50 and up projected to be playing by 2045. In a research article, AARP's Brittne Kakulla urges game makers to get up to speed on this emerging market and improve their digital gaming experience. At the same time, the full report takes a deep dive into older-adult gaming preferences, something active-aging organizations can use to potentially implement gaming into their amenities and programming.

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Technology

Tech Talk: AI may help pinpoint brain damage after stroke-10566

Tech Talk: AI may help pinpoint brain damage after stroke

Artificial intelligence (AI) may serve as a future tool for neurologists to help locate where in the brain a stroke occurred. In a recent study, using the large language model called generative pre-trained transformer 4 (GPT-4), AI processed text from health histories and neurologic examinations to locate lesions in the brain.

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Technology

Total items: 212

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